Is the Mythic trait milestone 400 or 500?
Newer notes say 400. A launch recap says 500. This wiki marks both Unverified. Read the Trait station bar on Place 83869074416117.
Anime Galaxies traits on Place 83869074416117 (Champions TD) are a crystal spend, not a gacha reroll like other anime TDs. You park a keeper in the Trait station, dump Trait Crystals, and pick a rarity when a milestone pays. Confirmed October 24, 2026. Play on Roblox.
Recaps disagree on the Mythic gate: newer notes use 400; a launch recap speaks 500. Both stay Unverified until the live HUD matches. Do not spend that pile on Gen, Kitzaru, Natzo, Kizua, or Vegira.
| Fact | Detail |
|---|---|
| Place | 83869074416117 |
| Developer | Champions TD |
| Spend | Trait Crystals on a parked unit |
| Rare gate | 10 crystals |
| Epic gate | 30 crystals |
| Legendary gate | 100 crystals |
| Mythic gate | 400 (newer notes) · 500 (launch recap) — Unverified |
| Mythic picks | Galactic ~250% dmg, ONE placement · Chosen, no placement cap |
| Economy | Bounty Hunter on Spedwag |
| Not this page | Stat Tokens / Stat Locks — separate station |
This is not “reroll until Galactic pops.” Recaps describe achievements tied to crystals spent on that unit: 10 pays a Rare trait, 30 an Epic, 100 a Legendary, and 500 a Mythic. A newer Trait wiki uses 400 for Mythic. Treat 400 vs 500 as Unverified — open the station and read the bar before you dump a stash.
You slot the unit, spend crystals, and choose the rarity you just unlocked. You can stop at Legendary if the keeper is still a question. You cannot recover crystals spent on a name you later sell.

| Crystals spent (recap) | Unlock | Status |
|---|---|---|
| 10 | Rare trait pick | Repeated across recaps |
| 30 | Epic trait pick | Repeated across recaps |
| 100 | Legendary trait pick | Repeated across recaps |
| 400 | Mythic trait pick | Newer wiki — Unverified vs 500 |
| 500 | Mythic trait pick | Launch recap speech — Unverified vs 400 |
Other anime TDs hide the good trait behind a random roll with no spend ledger. Here the ledger is the feature: you know when Rare, Epic, Legendary, and Mythic become choosable. That is why fillers are lethal — every crystal on Vegira is a crystal not sitting on Roger, Sokonu, Stork, Goju, Ishgo, Jiren, or Spedwag.
Stat Tokens and Stat Locks live at a different lobby station. They do not advance the Trait bar. Next: the name list, then the decision table.
Names below come from recaps. Magnitudes besides Hyper Speed’s 22.5% CDR and Galactic’s ~250% are TBA. Confirm the card tooltip — community titles (one recap said “crown” for a boss-damage boost on Ichigo) may not match the HUD string.
| Trait | Rarity (recap) | What recaps claim | Status |
|---|---|---|---|
| Enraged 1 / 2 | Rare / Epic | Generic damage up | Unverified % |
| Dedicated 1 / 2 | Rare / Epic | Attack-count / sustained DPS | Unverified % |
| Sniper 1 / 2 | Rare / Epic | Range up | Unverified % |
| Hyper Speed | Legendary | 22.5% cooldown reduction | May skip independent passives |
| Marksman | Legendary | More range | Unverified % |
| Disaster | Legendary | Extra damage vs enemies under 40% HP | Unverified % |
| Wraith | Legendary | Boss / named-target damage | Unverified % |
| Perceptive | Legendary | Extra XP | Farm, not raid DPS |
| Bounty Hunter | Economy (rarity TBA) | More gold; cheaper place/upgrade | Spedwag default |
| Galactic | Mythic | ~250% damage; ONE placement | Do not use on multi-place names |
| Chosen | Mythic | Damage + CDR + range; no place cap | Default if you drop copies |
Recaps warn that 22.5% CDR may only speed attack-tied cooldowns. Independent passives (gauges, domains, timed pulses) can ignore it. If the kit lives on a separate timer, Marksman or Disaster can beat Hyper Speed on the same Legendary slot. Unverified until you time the skill on a dummy wave.
Launch recaps showcase Galactic Roger and a boss-damage “crown” on Ichigo without locking the HUD name. This page does not invent a twelfth Mythic. If the live card says Chosen, Wraith, or Disaster, believe the card. Next: who should wear which name.
Five slots, one crystal pile. Pick the job first, then the trait. Galactic is a trap on anyone you place twice.
| Job | Rare / Epic | Legendary | Mythic | Why |
|---|---|---|---|---|
| Single-place DPS (Goju, Jiren, Sukuna) | Enraged | Hyper Speed or Disaster | Galactic | ~250% and you only wanted one copy |
| Hit-count / gauge kits (Ishgo) | Dedicated | Hyper Speed | Chosen | CDR that still lets extra copies if the card allows |
| Range / slow support (Foji, Megomu) | Sniper | Marksman | Chosen | Coverage beats a second 250% that you cannot place |
| Economy (Spedwag) | Bounty Hunter | Bounty Hunter | Chosen | Gold and cheaper upgrades; Galactic would cap copies |
| Boss / raid carry | Enraged | Disaster or Wraith | Galactic | One stacked placement on the boss lane |
| Multi-place carry (extra Spedwag, any name with copies) | Dedicated or Enraged | Hyper Speed | Chosen | Chosen has no placement cap in recaps |
| XP farm only | — | Perceptive | Do not Mythic this | XP is not a raid stat |
Recaps let you place extra Spedwag copies. Galactic’s one-placement rule fights that. Bounty Hunter prints gold and cuts place/upgrade cost; Chosen keeps copies legal at Mythic. If the live card forbids extra Spedwag, re-read the row — the HUD wins.
Matched by build plan, shared topics, and guide progression — not random related links.
Hold the 400 / 500 pile until the name is a keeper. Legendary is enough to finish Story. Mythic is for the five you will still field after the next banner.
100 crystals for Hyper Speed or Disaster on a maybe-keeper is cheaper than a mistaken Mythic. If the next ten-pull replaces that Legendary, you lost a farmable Legendary pile, not the Mythic gate.
Do not “finish the bar because it is close.” Close on a filler is still a filler. Next: where the crystals drop.
Crystals are a Nightmare / Challenge drip, not a Fountain dump. Codes can gift piles (see codes) — still park them on keepers, not on the first Epic that cleared Act 1.

| Source | What recaps pay | Status |
|---|---|---|
| Story first-clear | Gems, not the main crystal pipe | Clear before you farm |
| Nightmare act | ~10 trait crystals + ~17k gold | Launch recap; Unverified |
| Full Nightmare board | ~250 crystals — “halfway to Mythic” if the gate is 500 | Depends on 400 vs 500 |
| Challenge (15 min in listing; 30 min in one recap) | Crystals + essences + gems | Timer Unverified |
| Fountain codes | Lump crystals on some strings | Unverified until Redeem |
The same Nightmare run also prints gold for evolution. If a keeper is unevolved, crystals on a base kit are still legal — Galactic does not require evo in recaps — but coin-starved evo plus a Mythic filler is the common wipe. Farm Story first-clears for gems, then Nightmare for crystals, then Challenge for essences.
A recap that soloed Nightmare with one evolved unit is a flex, not a beginner path. Air maps still need Foji or Jiren before you camp the Trait station.
Next: after Galactic or Chosen is locked, plan catalysts on evolution — then check raids before you spend the same gold twice.
Newer notes say 400. A launch recap says 500. This wiki marks both Unverified. Read the Trait station bar on Place 83869074416117.
No if you place extra copies. Recaps want Bounty Hunter, then Chosen. Galactic is ~250% damage with a one-placement cap.
Recaps say 22.5% CDR may not affect independent passives — only attack-tied cooldowns. Unverified; time the skill.
No. Traits use Trait Crystals at the Trait station. Stats use Stat Tokens and Stat Locks at a different station.
Gen, Kitzaru, Natzo, Kizua, and Vegira in recaps. Rare starters too. Keepers: Roger, Sokonu, Stork, Goju, Ishgo, Jiren, Spedwag — confirm on the units hub.
No. Champions TD Place 83869074416117 only.
Matched by build plan, shared topics, and guide progression — not random related links.